Graphics Terminology for Retro Hardware Programming - Lesson 9
Offered By: ChibiAkumas via YouTube
Course Description
Overview
Explore essential graphics terminology for retro hardware programming in Assembly. Dive into concepts like bitmap screens, color attributes, color palettes, graphics chips, memory, and screen buffers. Gain a solid foundation in video hardware fundamentals to enhance your skills in programming vintage systems. Access accompanying text lessons and source code on the ChibiAkumas website for a comprehensive learning experience.
Syllabus
Intro
bitmap screens
color attributes
color palettes
graphics chips
memory
screen buffers
Taught by
ChibiAkumas
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