Building a Game Engine for 300 DEFCON Hackers to Smash
Offered By: Gopher Academy via YouTube
Course Description
Overview
Explore the development of a unique game engine designed for a narrative-driven capture-the-flag (CTF) event at DEFCON 26. Learn how Alex Stockwell and Kevin Tyers created a platform enabling direct player interactions with a semi-automated "Handler" entity, providing game information, objectives, hints, and scoring. Discover the challenges faced and lessons learned from building a system robust enough to withstand attempts by 300+ skilled hackers competing for a $10,000 grand prize. Gain insights into the process of bringing an innovative gaming vision to life and the technical considerations involved in creating a secure, interactive experience for some of the world's top cybersecurity professionals.
Syllabus
GopherCon 2020: Alex Stockwell/Kevin Tyers - Building a Game Engine for 300 DEFCON Hackers to Smash
Taught by
Gopher Academy
Related Courses
Code-It-Yourself 3D Graphics Engine - Texturing and Depth Buffers - Part 4javidx9 via YouTube DirectX 11 Integration in CryENGINE 3 - Features and Improvements
Nvidia via YouTube C# Game Engine Code Review - Building a 3D Renderer at 16
The Cherno via YouTube Rendering Lines in a Game Engine - Game Engine Series
The Cherno via YouTube Universally Unique Identifiers - Game Engine Series
The Cherno via YouTube