YoVDO

Go-Explore: A New Approach for Hard-Exploration Problems

Offered By: Yannic Kilcher via YouTube

Tags

Reinforcement Learning Courses Artificial Intelligence Courses

Course Description

Overview

Explore a groundbreaking reinforcement learning algorithm called Go-Explore that tackles hard-exploration problems in Atari games. Learn how this modern adaptation of Dijkstra's shortest path algorithm outperforms existing methods by orders of magnitude through random exploration. Discover the key principles behind Go-Explore, including state memory, targeted exploration, and robustification through imitation learning. Examine its impressive performance on notoriously difficult games like Montezuma's Revenge and Pitfall, where it achieves superhuman scores and surpasses previous state-of-the-art results. Gain insights into the algorithm's potential applications in various domains, including robotics, and its implications for future research in reinforcement learning and intelligent exploration.

Syllabus

Go-Explore: a New Approach for Hard-Exploration Problems


Taught by

Yannic Kilcher

Related Courses

Introduction to Artificial Intelligence
Stanford University via Udacity
Probabilistic Graphical Models 1: Representation
Stanford University via Coursera
Artificial Intelligence for Robotics
Stanford University via Udacity
Computer Vision: The Fundamentals
University of California, Berkeley via Coursera
Learning from Data (Introductory Machine Learning course)
California Institute of Technology via Independent