YoVDO

Vectors in Game Engine Development - Sparky Engine - Episode 4

Offered By: The Cherno via YouTube

Tags

Game Engine Development Courses C Programming Courses Computer Graphics Courses OpenGL Courses Software Architecture Courses

Course Description

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Dive into the fourth episode of a game engine development series, focusing on creating and implementing vector classes. Learn how to construct vec2, vec3, and vec4 classes, and discover their practical applications in OpenGL. Gain insights into the fundamental components of game engine architecture through this 45-minute tutorial, which was originally streamed live. Explore the intricacies of vector mathematics and their crucial role in game development while following along with the Sparky Engine project.

Syllabus

Ep. 4: Vectors - Sparky Engine (How To Make a Game Engine)


Taught by

The Cherno

Related Courses

Computational Photography
Georgia Institute of Technology via Coursera
Computer Graphics
University of California, San Diego via edX
Interactive 3D Graphics
Autodesk via Udacity
Introducción a la Programación para Ciencias e Ingeniería
Universidad Politécnica de Madrid via Miríadax
Interactive Computer Graphics
University of Tokyo via Coursera