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Game Programming: Caching and ECS Memory Pool - Lecture 19

Offered By: Dave Churchill via YouTube

Tags

C++ Courses Memory Management Courses Entity Component System Courses SFML Courses

Course Description

Overview

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Explore game programming concepts in this lecture focusing on caching and ECS memory pool implementation. Dive into advanced topics within the COMP4300 Game Programming course at Memorial University. Learn how efficient memory management and caching strategies can enhance game performance. Understand the intricacies of implementing a memory pool within an Entity Component System (ECS) architecture. Gain insights into optimizing game engine design for improved efficiency and speed. Apply these concepts using C++ and the SFML graphics library to create fully functional games. Enhance your skills in vector math, rendering, animation, artificial intelligence, collision detection, game physics, and user interface design for game development.

Syllabus

COMP4300 - Game Programming - Lecture 19 - Caching + ECS Memory Pool


Taught by

Dave Churchill

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