YoVDO

Advanced Game Main Loop - Lecture 18

Offered By: Dave Churchill via YouTube

Tags

C++ Courses Interpolation Courses Entity Component System Courses SFML Courses

Course Description

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Explore advanced game main loop concepts in this lecture from the COMP4300 Game Programming course. Delve into topics such as program structure, graphical user interfaces, game loop speed, frames per second, hardware considerations, simulation scaling, variable time step loops, and rendering decoupling. Learn about real-world analogies, including the burger analogy, to better understand game loop principles. Examine multiple update loops and study examples from Mario 64. Gain valuable insights into game engine architecture and fundamental game programming techniques using C++ and SFML graphics library within an ECS (Entities, Components, Systems) framework.

Syllabus

Intro
Simple Program Structure
Graphical User Interfaces
Game Main Loops
Game Loop Speed
Frames Per Second
Game Loops / Hardware
Quick Notes
Game Simulation Scaling
Variable Time Step Loop
Real-World Analogy
Burger Analogy
Rendering Decoupling
Rendering/Interpolation
Multiple Update Loops
Mario 64 Examples


Taught by

Dave Churchill

Related Courses

Digital Signal Processing
École Polytechnique Fédérale de Lausanne via Coursera
Computational Science and Engineering using Python
Indian Institute of Technology, Kharagpur via Swayam
Computational Thinking for Modeling and Simulation
Massachusetts Institute of Technology via edX
Introduction to numerical analysis
Higher School of Economics via Coursera
Métodos numéricos para matemáticas con Octave
Universitat Politècnica de València via edX