YoVDO

Advanced Game Main Loop - Lecture 18

Offered By: Dave Churchill via YouTube

Tags

C++ Courses Interpolation Courses Entity Component System Courses SFML Courses

Course Description

Overview

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Explore advanced game main loop concepts in this lecture from the COMP4300 Game Programming course. Delve into topics such as program structure, graphical user interfaces, game loop speed, frames per second, hardware considerations, simulation scaling, variable time step loops, and rendering decoupling. Learn about real-world analogies, including the burger analogy, to better understand game loop principles. Examine multiple update loops and study examples from Mario 64. Gain valuable insights into game engine architecture and fundamental game programming techniques using C++ and SFML graphics library within an ECS (Entities, Components, Systems) framework.

Syllabus

Intro
Simple Program Structure
Graphical User Interfaces
Game Main Loops
Game Loop Speed
Frames Per Second
Game Loops / Hardware
Quick Notes
Game Simulation Scaling
Variable Time Step Loop
Real-World Analogy
Burger Analogy
Rendering Decoupling
Rendering/Interpolation
Multiple Update Loops
Mario 64 Examples


Taught by

Dave Churchill

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