YoVDO

Game Programming: Textures and Animations - Lecture 9

Offered By: Dave Churchill via YouTube

Tags

C++ Courses Animation Courses Computer Graphics Courses SFML Courses

Course Description

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Explore game programming concepts focusing on textures and animations in this lecture from Memorial University's Computer Science 4300 course. Delve into the fundamentals of game engine architecture, covering topics such as vector math, rendering techniques, and animation principles. Learn how to implement textures and create dynamic animations using the Entity-Component-System (ECS) architecture in C++ with the SFML graphics library. Gain valuable insights from Professor David Churchill's expertise in game development and enhance your skills in creating visually appealing and interactive game elements.

Syllabus

COMP4300 - Game Programming - Lecture 09 - Textures & Animations


Taught by

Dave Churchill

Related Courses

Interactive 3D Graphics
Autodesk via Udacity
Creative Coding
Monash University via FutureLearn
Make Your Own 2048
Udacity
An Introduction to Interactive Programming in Python (Part 2)
Rice University via Coursera
HTML5 Coding Essentials and Best Practices
World Wide Web Consortium (W3C) via edX