Pirate Character Creation - Texturing Clothes in Substance Painter
Offered By: Reallusion via YouTube
Course Description
Overview
Learn advanced techniques for texturing pirate character clothing in Substance Painter in this detailed video tutorial. Master the process of preparing meshes for normal map baking in Blender, baking normal maps in Substance Painter, and preparing clothes geometry for painting. Explore in-depth painting techniques using Substance Painter and discover how to convert PBR maps to specular maps. Gain valuable insights into creating custom clothing for characters in Character Creator 1.5 that automatically conform to any custom-made character and can be seamlessly integrated into iClone for posing and animation.
Syllabus
Preparing the meshes for normal map baking using Blender
Baking the normal maps in Substance Painter
Preparing the clothes geometry for painting using Blender
Painting the textures using Substance Painter
Converting the PBR maps to a specular map
Taught by
Reallusion
Related Courses
Using the ZBrush Pose Tools Plugin and Character Creator to Animate, Pose, and Organize PosesMichael Pavlovich via YouTube Posing a Custom ZBrush Character in Character Creator With Custom and Library Accessories
Michael Pavlovich via YouTube Using a Character Creator Neutral Base for Custom Characters, Clothing, and Accessories
Michael Pavlovich via YouTube Character Creator and ZBrush: 3D Modeling Techniques for Stylized Characters and 3D Printing
Michael Pavlovich via YouTube Export Unreal Engine 5.1 Animation Sequence to iClone and Character Creator as rlMotion
Freedom Arts - 3D Animation & Game Developer via YouTube