YoVDO

Art Direct for 100 MPH - Balancing Visuals with Performance for Forza Motorsport

Offered By: GDC via YouTube

Tags

GDC (Game Developers Conference) Courses Game Development Courses Visual Design Courses

Course Description

Overview

Explore the intricate process of creating high-speed art assets for racing games in this 55-minute GDC Virtual Talk from 2020. Discover how Microsoft-Turn 10's Matt Collins balances stunning visuals with optimal performance to achieve 60FPS gameplay in Forza Motorsport, even as players race at breakneck speeds of 100 miles-per-hour. Gain valuable insights into the challenges and solutions of art direction for fast-paced racing games, learning techniques to optimize graphics without sacrificing visual quality.

Syllabus

Art Direct for 100 MPH: Balancing Visuals with Performance for Forza Motorsport


Taught by

GDC

Related Courses

Creative Programming for Digital Media & Mobile Apps
University of London International Programmes via Coursera
Online Games: Literature, New Media, and Narrative
Vanderbilt University via Coursera
Game Design Concepts
Canvas Network
General Game Playing
Stanford University via Coursera
Program Arcade Games - Learn Computer Science
Independent