Adapting Adam Ferriss' Churning Hue Cycle Shader in TouchDesigner
Offered By: The Interactive & Immersive HQ via YouTube
Course Description
Overview
Explore the process of adapting Adam Ferriss' "churning hue cycle" shader from Shadertoy to TouchDesigner in this 32-minute tutorial. Learn the fundamentals of modifying Shadertoy shaders for TouchDesigner compatibility, including identifying necessary texture sampling inputs, adjusting GLSL shader code syntax, and incorporating uniforms for enhanced interactivity with other TouchDesigner operators. Follow along as Jack DiLaura guides you through the adaptation of this colorful and dynamic shader, originally created by artist, illustrator, and educator Adam Ferriss. Gain valuable insights into shader modification techniques and expand your TouchDesigner skillset with this artist-inspired project.
Syllabus
Adam Ferriss’ Churning Hue Cycle Shader in TouchDesigner
Taught by
The Interactive & Immersive HQ
Related Courses
Desarrollo de Videojuegos 3D en Unity: Una IntroducciónUniversidad de los Andes via Coursera 基于Unity引擎的游戏开发进阶
Fudan University via Coursera VR Scenes and Objects
Udacity VR Software Development
Google via Udacity 3D Art and Audio Pipeline
Unity via Coursera