VR Software Development
Offered By: Google via Udacity
Course Description
Overview
This course is designed to teach you how to make your VR experience more dynamic and responsive to your users. You will be exposed to C# programming and be using it in the Unity interface. Upon completing this course, you will have learned basic programming constructs such as methods, loops, and variables. You will also be able to use events and know how to apply them in a VR environment.
Syllabus
- Lesson 1
- Learn how to create new C# scripts in Unity,Learn how to attach scripts to GameObjects in Unity,Learn how to use the start and update functions and translate function to move objects
- Lesson 2
- Learn how to control Unity components using scripts,Learn how to create new objects using scripts,Learn how to use a for loop to create objects with scripts
- Lesson 3
- Learn how to create UI GameObjects and be able to place them in World Space,Learn how to use Unity’s Event System to click an object,Learn how to change scenes using code
- Lesson 4
- Learn how to use code to detect when the trigger is pulled,Learn how to create a simple rotation animation,Learn how to create a trigger system in the Animator
- Lesson 5
- Learn to to physics, colliders, and raycasting work in VR,Learn how to use Unity Audio and activate it within a script,Learn how to use array and random
- Lesson 6
- Learn how to see a waypoint system and understand how to use it,Learn how to see a flocking algorithm and understand how to control it,Learn how to see an ocean shader and understand how to control it
Taught by
Austin McCasland, Chris Birke, Vasanth Mohan and Matt Sonic
Tags
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