Introduction to Graphics Rendering and Shading: Wolfram U Class
Offered By: Wolfram U
Course Description
Overview
Learn to make realistic and interesting computer graphics in Wolfram Language. Render better images, model light interaction, 2D and 3D shader effects. Video lesson from Wolfram U.
Summary
Learn to create interesting and more realistic computer graphics using Wolfram Language. With the help of built-in functions, you can render better images and model the way light interacts with real-world textures and materials. This video covers graphics objects and includes topics such as the basics of rendering, realistic 2D and 3D shading effects, artistic shading models and realistic shading with physically based rendering.
Featured Products & Technologies:
Wolfram Language (available in Mathematica and Wolfram|One)
You'll Learn To
Render 3D images and scenes in 2D space
Understand the math and programming needed to render images, textures and materials in Wolfram Language
Set lighting parameters with Wolfram Language graphics objects
Incorporate artistic shading models based on ramp shaders, such as hatch, toon, gooch and stipple shading
Identify and use flat, Gouraud and Phong shading models
Use the MaterialShading function to model the interaction of light with real textures and materials
Create graphics with patterns, hatch filling and light gradients
Simulate 3D depth in a 2D graphic with highlighting, halos and depth
Summary
Learn to create interesting and more realistic computer graphics using Wolfram Language. With the help of built-in functions, you can render better images and model the way light interacts with real-world textures and materials. This video covers graphics objects and includes topics such as the basics of rendering, realistic 2D and 3D shading effects, artistic shading models and realistic shading with physically based rendering.
Featured Products & Technologies:
Wolfram Language (available in Mathematica and Wolfram|One)
You'll Learn To
Render 3D images and scenes in 2D space
Understand the math and programming needed to render images, textures and materials in Wolfram Language
Set lighting parameters with Wolfram Language graphics objects
Incorporate artistic shading models based on ramp shaders, such as hatch, toon, gooch and stipple shading
Identify and use flat, Gouraud and Phong shading models
Use the MaterialShading function to model the interaction of light with real textures and materials
Create graphics with patterns, hatch filling and light gradients
Simulate 3D depth in a 2D graphic with highlighting, halos and depth
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