Texturing Courses
Pluralsight Architectural Previsualization in Maya
Pluralsight Painting Metal Armor for Production in MARI
Pluralsight Getting Started with UVs in Maya
Pluralsight Creating a Low-poly Game Building in Maya
Pluralsight Creating an Aged Character and Artifacts in ZBrush and Maya
Pluralsight Modeling and Texturing a Next-gen Building for Games in 3ds Max
Pluralsight An Immortal Design: Character Design Theory and Development
Pluralsight Modeling and Texturing a Low Poly Helmet for Games in 3ds Max
Pluralsight Game Asset Production Pipeline for VR in 3ds Max and Unity
Pluralsight