Unreal Engine for Architecture - Class #1
Offered By: Skillshare
Course Description
Overview
Hello and welcome to this my first Unreal Engine class!
Today We will build an interior and visualize it using Unreal Engine 4.
- In class #1 I will walk you through my process in creating photoreal interiors in Unreal Engine.
Some of what you'll learn.
- How to organize your references.
- Correct practices to preparing your project for import/export.
- Lighting and basic materials.
- How Quixel and 3d assets will save you tons of time.
- Final Lighting and RayTracing and Cinematics.
If you're a 3d architect/artist Who loves photorealism and wants to step up their game in Unreal Engine this class is for you!
After this class
Your projects are going to look better
You will learn how to save time and focus on important aspects of your project
Materials / Resources
Softwares:
- Unreal Engine.
- Knowledge of a 3d tool (I use 3ds max)
- Quixel Bridge.
- Recommended: NVidia Graphics Card for “GPU Light Baker”
To make sure we publish a portfolio piece on your Artstation account check out the Class Project.
Syllabus
- Class Introduction - What's this about?
- Gathering References
- 3D Modeling and Exporting our Project
- Getting Unreal Engine and Datasmith
- Importing our Project
- Lighting Part 1
- Lighting Part 2
- Materials
- Quixel and Findings Assets
- Cinematics and Raytracing
- Outro, Your Class Project
- CPU Light Baker & Lighting Setup (Bonus video)
- GPU Light Baker 4.25 & Lighting Essentials (Bonus video)
- Sun Position Calculator (Bonus video)
- How to find and use HDRIs (Bonus video)
- The Test Room! (Bonus video)
- Important - How to optimize our scenes (Bonus video)
- How to Enable the new GPU Lightmass in UE4.26
- Unreal Engine 4.26 new GPU Lightmass
Taught by
Yahiya Jasem
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