Blender 2.8 a Complete Beginners 3D Modeling Guide for Creating a Medieval Building Scene Part 1
Offered By: Skillshare
Course Description
Overview
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This is a two-part course due to the immense number of lessons. Please visit my profile to access Part 2 of this course. You will need to complete both courses to complete the class project as the entire course was split in half.
We will go thorough workflow and all the tools to create the scene featured in the course introduction. This course is aimed at Blender 2.8 beginners and it will provide you with the tools to create all the assets that are included in this scene. It will also teach you the basics of texturing, UV-unwrapping and rendering in Blender 2.8. This will be one of the first extended length courses on Blender 2.8 since its release. I will introduce you to all the shortcuts and everything will be explained. Complete beginners to Blender 2.8 will quickly find their feet and before you know it, you will be creating scenes that look like you have spent years in Blender. Enrolling on this course will not only give you the tools to make a Medieval building scene – it will also provide you with freebies including 115 texture maps and 3 reference images all created by me, 3D Tudor, and unique to this course. Most of the textures are also seamless, so they can be easily used in any assets you create in the future. Interesting highlights include showing you how to build stone supports, stone stairs, lanterns, an archway alley, a balcony and a curved roof. The focus of this course is to show you how to make realistic models, to real-world scale. Lighting and rendering is also an essential part of this course, and after you have finished modelling, I will be show you how to let the moonlight and stars shine light onto your Medieval tavern.
Syllabus
- Introduction
- Laying out the Course & Creating the Doors Part 1
- Creating the Doors Part 2
- Creating the Doors Part 3
- Creating the Door Hinges
- Creating the Door Locks
- Creating the Door Handles
- Door: UV Mapping & Basic Textures Part 1
- Door: UV Mapping & Basic Textures Part 2
- Learning about Smoothing
- Creating a Blender Parts Library
- Creating Chimneys
- Creating the Windows
- Creating the Bay Window
- Creating the Roof
- Creating the Clothes Line
- Creating Basic Cloth
- Creating the Barrel & Cellar Door
- Creating the Walls
- Creating the Stone Supports
- Creating the Wooden Supports
- Creating the Tavern Sign
- Creating the Lantern & Glass Materials
- Creating the Sewer Entrance
- Creating the Wooden Stairs
- Assigning Materials & Cleanup Part 1
- Assigning Materials & Cleanup Part 2
- Assigning Materials & Cleanup Part 3
- Assigning Materials & Cleanup Part 4
- Assigning Materials & Cleanup Part 5
- Assigning Materials & Cleanup Part 6
Taught by
3D Tudor Neil Bettison
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