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Blender: Interior Environments for Games

Offered By: LinkedIn Learning

Tags

Blender Courses Game Development Courses Unity Courses 3d Modeling Courses UV Unwrapping Courses Texture Painting Courses

Course Description

Overview

Learn the best workflow for building clean, optimized, and reusable environments for games in Blender.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
1. Planning and Preparation
  • Activating the Maya controls
  • Maya controls overview
  • Configuring user preferences
  • Importing references
  • Creating a primitive base
  • Blocking out the environment
  • Testing in Unity
2. Modeling
  • Creating a modeling UI layout
  • Configuring a preview camera
  • Separating walls
  • Blocking out the window wall
  • Refining the window wall
  • Detailing the window
  • Creating a window ledge
  • Duplicating the window wall
  • Merging wall sections
  • Fixing the floor
  • Removing N-gons
  • Sculpting floor detail
  • Reducing polygons
  • Creating a pipe prop
  • Completing the pipe prop
3. Unwrapping
  • Unwrapping a UV set
  • Preparing for texture painting
  • Configuring a painter brush
  • Loading image textures
  • Painting a base texture
  • Saving textures
  • Layer painting the floor
  • Configuring layer blending
  • Painting a detail layer
  • Baking texture layers
  • Baking ambient occlusion
  • Configuring a cycles material
  • Configuring a cycles sky material
  • Building scene lighting
  • Refining the environment material
  • Baking a composite texture
4. Texture Creation
  • Texture enhancing in Photoshop
  • Exporting from Blender to Unity
  • Unity project creation and asset importing
  • Creating an environment material
  • Creating a prop material
  • Creating a skybox
  • Adding a first-person controller
  • Finalizing the project
Conclusion
  • Moving forward

Taught by

Alan Thorn

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