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Creating a Turn-Based Game in Unity and PlayMaker

Offered By: Pluralsight

Tags

Unity Courses Artificial Intelligence Courses Game Development Courses Prototyping Courses Control Systems Courses Finite State Machine Courses

Course Description

Overview

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This course is focused on using PlayMaker for Unity 5 - a plugin that allows a developer to rapidly create gameplay, controls systems, rules, and AI using a system known as Finite State Machines. Software required: Unity 5, Playmaker 1.7.8.3.

This course is focused on using PlayMaker for Unity 5 - a plugin that allows a developer to rapidly create gameplay, controls systems, rules, and AI using a system known as Finite State Machines. The course is aimed at people who are familiar with Unity's visual editing tools already, but who may be looking for a system that allows them to create something interactive without writing code. By the end of the course, you will have the ability to make a number of Unity prefabs that can be used as part of a library to mock up new forms of gameplay quickly. Software required: Unity 5, Playmaker 1.7.8.3.

Syllabus

  • Introduction and Project Overview 1min
  • Creating a Turn-Based Game in Unity and PlayMaker 178mins

Taught by

Shane Whelan

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