YoVDO

Creating Cartoon Characters in MODO and ZBrush

Offered By: Pluralsight

Tags

3D Character Creation Courses ZBrush Courses Sculpting Courses Modo Courses UV Mapping Courses Texturing Courses Shading Courses Retopology Courses

Course Description

Overview

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MODO and ZBrush together form a powerful suite for creating cartoon characters. Learn how to create one from scratch, going through sculpting, retopology, UVs, texturing, lighting, shading, and rendering. Software required: MODO and ZBrush.

Creating a cartoon character from scratch in 3D can be a difficult task. In this course, Creating Cartoon Characters in MODO and ZBrush, you will learn to do just that while creating your own cat-like charismatic character. First, you will learn how to start sculpting the model in ZBrush using Dynamesh and powerful modeling techniques. Next, you will go through all the steps needed to create efficient topology and UV maps in MODO. Finally, you will render a complete cartoon character with custom textures, surface details, and shaders with your own lighting setup in MODO. When you're finished with this course, you'll not only have a cool cartoon character in your hands, but you'll also have learned important 3D production skills that improve any creative workflow. Software required: MODO and ZBrush.

Syllabus

  • Course Overview 1min
  • Sketch out the Character in ZBrush 35mins
  • Retopology in MODO 65mins
  • Creating Your UVs in MODO 21mins
  • Painting and Detailing in ZBrush 40mins
  • Posing with Transpose Master 31mins
  • Exporting the Model to MODO 18mins
  • Lighting and Shading in MODO 37mins
  • Rendering in MODO 16mins

Taught by

Caetano Silva

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