Linear Workflow Rendering Strategies in Softimage
Offered By: Pluralsight
Course Description
Overview
In this series of tutorials, you will learn how to dramatically improve the realism of your lighting by incorporating a linear workflow into your rendering projects. Software required: Softimage 2013.
In this series of tutorials, you will learn how to dramatically improve the realism of your lighting by incorporating a linear workflow into your rendering projects. We will begin the tutorial by explaining the purpose behind a linear workflow, and then we will clarify how a linear workflow is used to get lighting results that are much more realistic. From there, you will learn the various steps for setting up a linear workflow in Softimage, which include enabling the Color Management tools inside of Softimage, gamma-correcting images and textures to be rendered and displayed correctly, maintaining a proper linear workflow during the compositing phase, and lots of additional tips and techniques that will help you get much better lighting results with a lot less effort. Software required: Softimage 2013.
In this series of tutorials, you will learn how to dramatically improve the realism of your lighting by incorporating a linear workflow into your rendering projects. We will begin the tutorial by explaining the purpose behind a linear workflow, and then we will clarify how a linear workflow is used to get lighting results that are much more realistic. From there, you will learn the various steps for setting up a linear workflow in Softimage, which include enabling the Color Management tools inside of Softimage, gamma-correcting images and textures to be rendered and displayed correctly, maintaining a proper linear workflow during the compositing phase, and lots of additional tips and techniques that will help you get much better lighting results with a lot less effort. Software required: Softimage 2013.
Syllabus
- Introduction and Project Overview 0mins
- Linear Workflow Rendering Strategies in Softimage 36mins
Taught by
Kyle Green
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