Lighting and Rendering in Maya and Arnold
Offered By: Pluralsight
Course Description
Overview
Throughout these lessons we'll explore a more in depth look at lighting and rendering a scene in Arnold. Software required: Maya 2012, Photoshop CS3, ZBrush v4r5, Arnold.
Throughout these lessons we'll explore a more in depth look at lighting and rendering a scene in Arnold. We'll discuss the .tx format as well as rendering using the "udim" flag, and other advanced techniques. We'll also cover how to output custom AOV passes at any point in the shader, as well as tweak maps inside a hypershade. After completing this tutorial, you'll feel more comfortable lighting a scene in Arnold, and have a better understand of how lights act and react in the render solution. Software required: Maya 2012, Photoshop CS3, ZBrush v4r5, Arnold.
Throughout these lessons we'll explore a more in depth look at lighting and rendering a scene in Arnold. We'll discuss the .tx format as well as rendering using the "udim" flag, and other advanced techniques. We'll also cover how to output custom AOV passes at any point in the shader, as well as tweak maps inside a hypershade. After completing this tutorial, you'll feel more comfortable lighting a scene in Arnold, and have a better understand of how lights act and react in the render solution. Software required: Maya 2012, Photoshop CS3, ZBrush v4r5, Arnold.
Syllabus
- Introduction and Project Overview 0mins
- Lighting and Rendering in Maya and Arnold 122mins
Taught by
Cory Cosper
Related Courses
Character Design for Video GamesCalifornia Institute of the Arts via Coursera Explore Animation
National Film and Television School via FutureLearn Basic 3D Modeling using Blender
Indian Institute of Technology Bombay via edX Basic 3D Animation using Blender
Indian Institute of Technology Bombay via edX Creating Cutscenes in Unity
Unity via Coursera