ZBrush: Tips & Tricks
Offered By: LinkedIn Learning
Course Description
Overview
Learn tips on how to optimize using ZBrush. Ryan Kittleson explains how to use 3D form modes, hot keys, custom layouts, grids, stamp brushes, and more.
Syllabus
Introduction
- Welcome
- Using the exercise files
- The 3 different modes of making 3D forms in ZBrush
- Setting up a default project
- Making a custom grid
- Customizing the interface
- Making a stamp brush
- Amplifying detail with morph targets
- Setting preferences for recording movies
- Automating thickness extrusion with a macro
- Adding thickness to a model with subdivision levels
- Decimating the inside of a model for 3D printing
- Growing or shrinking a selection with hotkeys
- Making a macro to expand or contract masks
- Making Macros to toggle Anti-aliasing
- Making a custom “ledge” brush
- Giving the move brush a sharp point
- Making a Whittled Wood look
- Selecting more precisely with Magnifying Glass
- Making a custom Paint Brush
- Saving masks for later use
- Saving masks with layers
- Scaling models without ruining details
- Editing UVs in Zbrush
- Turning a model into a bas-relief sculpture
- Projecting texture without projecting shape
- Making a wireframe model
- Deleting masked and hidden polygons with a hotkey
- Splitting up a model that is too big for a 3D printer
- Deleting Polygons from a model with subdivision levels
- Making a filigree pattern
- Making a model subdivide like other software
- Subdividing a model without losing volume
- Smoothing a model's open edges
- Masking a model's open edges
- Creating a custom alpha within ZBrush
- Making a tiling track brush
- Making subtool names unique
- Smoothing an entire model at once
- Inflating and deflating an entire model at once
- Storing camera views with a timeline
- Deleting tools from the tool palette
- Simulating a pottery wheel
- Making folds on low-poly clothing
- Scaling tips
- Engraving text around the inside of a ring
- Working with dynamic brush scale
- Adjusting viewport brightness and contrast
- Creating new objects with morph targets
- Keeping polygroups when decimating
- Locking an object to the surface of another object
- Making cracked and peeling paint
- Making a shirt with a collar
- Modular character design in ZBrush
- Using the bump viewer material
- Examine silhouette with a flat material
- Setting the camera to a more natural view angle
- Using some hidden secret settings
- Switching between clay, polypaint, and textured views
- Making an insert mesh brush for primitives
- Closing complex holes
- Saving custom colors with the system palette
- Fixing scale problems in zbrush
- Keeping texture maps from flipping
- Customizing viewport navigation controls
- Using the adjust plugin
- ZSceneManager plugin
- Sculpting a tree branch
- Making mountain ranges with a custom brush
- Making parts of a model transparent
- Making a macro run automatically on startup
- Editing macros
- Adding a background image
- Using sensitive slider mode
- Adding noise to a brush
- Simplifying the Transpose Line and Gizmo modes
- Turning 2D clip art into 3D
- Making cartoony eyes for 3D printing
- Cutting up a model for printing in parts
- Cutting a model with keying
- Making a model hollow for 3D printing
- Importing UV maps
- Automatically generating polygroups
- Organizing subtools
- When ZBrush stamps out copies of your model
- Advanced scale management
- Sending render layers to Photoshop
- 2D painting with QuickSketch
- Creating ring sizes
- Painting materials
- Recording a history time-lapse video
- Quickly moving objects around
- Appending custom primitives
- Using live Booleans with solo and transparent modes
- Restoring pressure sensitivity
- Decimating flat surfaces
- Picking colors
- Repeating a stroke
- Making a fillet
- Making precise hard-surface corners
- Advanced polygrouping tips
- Opening reference images in the viewport
- Subdividing only part of a model
- Making a toon outline
- Constraining the proportions of masks and selections to perfect squares and circles
- Using PolyGroupIt
- Smoothing and adjusting curve length
- Using Merge Undo
- Using Project Primitive
- Subdividing without losing masks
- Controlling dynamic brush size
- Toggling see-through mode
- Smoothing the entire model evenly
- Duplicating with the Gizmo
- Toggling subtool solo and transparency modes
- Simplifying color and material fill
- Remove warning pop-ups
- Masking with Smart Transpose
- Painting shadows on teeth
- Changing the QuickSave location
- Removing a material from an object
- Scaling in two axes
- Using the new Snake Hook brushes
- Polygrouping by normal
- Making view presets
- Avoiding DynaMesh glitches
- Styling hair
- Fixing curve snap issues
- Making a wireframe turntable
- Continuing towards ZBrush mastery
Taught by
Ryan Kittleson
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