Unreal Engine: Materials for Architectural Visualization
Offered By: LinkedIn Learning
Course Description
Overview
Learn how to create and optimize materials for architectural visualization in Unreal Engine. Explore the benefits and drawbacks of some of the most popular visualization workflows.
Syllabus
Introduction
- Create materials that look as real as possible in Unreal Engine
- Why is UVW mapping important?
- Geometry detail vs. Texture detail
- Why texture procedurally?
- The advantage of bitmaps in Unreal
- Understanding scale and resolution
- Environment vs. asset texturing
- Our choice of texturing application
- How and when to use Unreal's Material Editor
- Creating a new Material
- Setting up the base colour
- Adding the roughness
- Blending the normal maps
- Exposing parameters for reusability
- Build flexibility into materials
- Downloading the Substance plugin
- Using Substance Share
- Accessing and navigating Substance Source
- Using downloaded .sbs files in Designer
- Taking .sbsar files into Unreal
- What makes a good starting photo?
- Using the B2M standalone application
- Utilizing B2M inside Substance Designer
- Using B2M inside the Unreal Engine
- Working with patterns in B2M
- Understanding the Relative to Parent option
- Creating tileability
- Adding flexibility to our materials
- Simplifying materials for game engine use
- Next steps
Taught by
Joel Bradley
Related Courses
Creating Painted Metal in Substance DesignerLinkedIn Learning Learning Substance Designer
LinkedIn Learning Substance Designer 2018 Essential Training
LinkedIn Learning Substance Designer: Material Techniques
LinkedIn Learning Substance Painter 2016 Essential Training
LinkedIn Learning