Unreal Engine: Global Illumination for Architectural Visualization
Offered By: LinkedIn Learning
Course Description
Overview
Learn how to use Lightmass Global Illumination to light architectural visualization projects in Unreal.
Syllabus
Introduction
- Global illumination (GI) in Unreal
- Setting up the Unreal Engine 4 project
- Level setup
- How the Lightmass engine works
- Lightmass UI elements
- Focusing Lightmass calculations in a scene
- Understanding light baking
- How UV mapping affects GI
- Generating light map UVs
- How materials affect light baking
- Suggested light bake checklist
- Controlling secondary light bounces
- Using HDRIs
- Lightmass portals for interior spaces
- Area shadows
- Quality and smoothness settings
- Using Ambient Occlusion
- Lighting scale for accuracy
- Animation and GI
- Exposure in post-process volumes
- In-camera exposure
- Color bleed
- Saving out high-resolution images
- Next steps
Taught by
Brian Bradley
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