Unity 3D 2018 Essential Training
Offered By: LinkedIn Learning
Course Description
Overview
Unity is an interactive development tool for mobile games, desktop games, real-time simulations, and visualizations. Learn about level design, lighting, materials, and animation.
Unity is a powerful interactive development tool for mobile and desktop games and real-time simulations and visualizations. In this course, Craig Barr reviews techniques used in Unity visualizations and game development and introduces the basics of level design, lighting, materials, and animation. Craig shows how to set up a project, and reviews the Unity user interface. He demonstrates how to apply materials, add animation to bring your game to life, add postprocessing effects, and more. To wrap up, he covers how to package and build a playable game.
Unity is a powerful interactive development tool for mobile and desktop games and real-time simulations and visualizations. In this course, Craig Barr reviews techniques used in Unity visualizations and game development and introduces the basics of level design, lighting, materials, and animation. Craig shows how to set up a project, and reviews the Unity user interface. He demonstrates how to apply materials, add animation to bring your game to life, add postprocessing effects, and more. To wrap up, he covers how to package and build a playable game.
Syllabus
Introduction
- Welcome
- What you should know
- Exercise files
- Project set-up overview
- File management and project organization
- Importing Unity standard packages
- Intro to the Unity user interface
- Customizing the UI
- Navigating Unity
- Unity documentation
- GameObjects and asset creation
- The Unity Asset Store
- Content creation checklist
- Exporting assets for Unity
- Importing assets into Unity
- Introduction to materials
- Creating and organizing new materials
- Material and texture properties
- Advanced custom materials
- What are prefabs?
- Creating and exporting prefabs
- Importing prefabs
- Prefab instances and updates
- Placing modular assets
- Roof and floor build
- Props and scene assembly
- Animation basics and editors in Unity
- Animation clips and controllers
- Physics and rigid bodies
- Retargeting: Third-person character
- Scripting and MonoDevelop
- Unity collider components
- Applying colliders
- Optimizing collisions
- Introduction to audio in Unity
- Adding ambient sound
- The Unity audio mixer
- Triggering sounds with animation
- Introduction to lighting
- Light properties
- Environment lighting
- Animating a light
- Light baking: Pros vs. Cons
- Object and light parameters for baking
- Light probes
- Adding reflection probes
- Lightmap results and settings
- Ambient particles: Dust
- Creating steam effects
- Modifying the appearance of particles
- Adding fog to the scene
- Installing the post-processing stack
- Tone mapping
- Post-process effects
- Bloom and exposure
- The timeline editor
- Animating with timeline
- Audio and timeline
- Playtest the game sequence
- Game optimization tips
- Build and player settings
- Compiling a desktop build
- Next steps
Taught by
Craig Barr
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