Modeling an F1 Wheel in Maya
Offered By: LinkedIn Learning
Course Description
Overview
Model and render a fully realized Formula 1 steering wheel from an initial product concept sketch.
Syllabus
Introduction
- Welcome
- Using the exercise files
- Setting the project defaults
- Setting the scene units
- Customizing shelves
- Importing the reference image
- Checking the footprint in Alias Design
- Comparing different workflows
- Using the Create Polygon tool
- Snapping polygons
- Creating quads with the Interactive Split tool
- Creating a solid with the Extrude tool
- Adding a chamfer using the Bevel tool
- Understanding the Insert Edge Loop tool
- Mirroring across the centerline with Duplicate Special
- Alternatives to Duplicate Special
- Understanding the Combine and Merge commands
- Using the Merge Vertex tool
- Using the software renderer for quick renders
- Using mental ray for higher-quality renders
- Understanding mental ray's Approximation Editor
- Adding button recesses with Boolean operations
- Creating quads using the Interactive Split tool
- Creating the button base
- Creating the button indent
- Scaling the buttons
- The main footprint
- Creating quads
- Create a solid
- Fine-tuning the handle
- Mirror across the centerline
- Creating the paddles
- Modeling the rotary dial
- Modeling the center pad
- Modeling the digital display
- Create an alpha in SketchBook Pro
- Rendering exercise
- Positioning lights and adjusting light attributes
- Render settings
- Comparing and saving renders
- Next steps
Taught by
Veejay Gahir
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