Modeling an F1 Wheel in Maya
Offered By: LinkedIn Learning
Course Description
Overview
Model and render a fully realized Formula 1 steering wheel from an initial product concept sketch.
Syllabus
Introduction
- Welcome
- Using the exercise files
- Setting the project defaults
- Setting the scene units
- Customizing shelves
- Importing the reference image
- Checking the footprint in Alias Design
- Comparing different workflows
- Using the Create Polygon tool
- Snapping polygons
- Creating quads with the Interactive Split tool
- Creating a solid with the Extrude tool
- Adding a chamfer using the Bevel tool
- Understanding the Insert Edge Loop tool
- Mirroring across the centerline with Duplicate Special
- Alternatives to Duplicate Special
- Understanding the Combine and Merge commands
- Using the Merge Vertex tool
- Using the software renderer for quick renders
- Using mental ray for higher-quality renders
- Understanding mental ray's Approximation Editor
- Adding button recesses with Boolean operations
- Creating quads using the Interactive Split tool
- Creating the button base
- Creating the button indent
- Scaling the buttons
- The main footprint
- Creating quads
- Create a solid
- Fine-tuning the handle
- Mirror across the centerline
- Creating the paddles
- Modeling the rotary dial
- Modeling the center pad
- Modeling the digital display
- Create an alpha in SketchBook Pro
- Rendering exercise
- Positioning lights and adjusting light attributes
- Render settings
- Comparing and saving renders
- Next steps
Taught by
Veejay Gahir
Related Courses
Current Gen 3D Game Prop ProductionMichigan State University via Coursera Art for Games
Michigan State University via Coursera Creación de escenarios 3D desde cero en Maya
Domestika Modelado cartoon de bodegones con Maya
Domestika Introduction to Voxel Art for Character Design
Domestika