YoVDO

Modeling Vehicles in Maya

Offered By: LinkedIn Learning

Tags

Maya Courses 3d Modeling Courses Polygon Modeling Courses Surface Modeling Courses NURBS Courses

Course Description

Overview

Model a fully detailed Shelby Cobra automobile using both polygon and NURBS techniques.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
1. Preparing Maya for Modeling
  • Setting up Maya for modeling
  • Using Blinn materials for modeling
  • Understanding surface normal direction
2. Modeling Based on Scan Data or a Digital Sculpt
  • Importing a scanned or sculpted model
  • Preparing the mesh for remodeling
  • Snapping polygon vertices to the concept car
  • Extruding polygons
3. Modeling Based on Reference Images
  • Gathering reference images
  • Setting up image planes
  • Modeling with image planes
  • Blocking out the basic shape
  • Using a photo reference to complement blueprints
  • Adding a back image plane
  • Blocking out the back end
  • Finishing the front-end blockout
4. Modeling Complex Curvature
  • Tweaking the model
  • Using Smooth Mesh Preview
  • Making sharp creases
5. Refining the Body Shapes
  • Cutting out the hood, door, and trunk
  • Adjusting the separate panels
  • Forming the hood air intake
  • Mirroring a model
  • Making vent holes
6. Modeling the Wheels
  • Making one section of tire tread
  • Duplicating the tire tread
  • Bending the tread into a circle
  • Beveling the edges of tread detail
  • Making the rims
  • Blocking out the rims
  • Detailing the rims
  • Finishing the rims
  • Modeling the hub
  • Referencing the wheel in the car scene
7. Modeling the Interior
  • Modeling the seats
  • Creating curves for the piping
  • Extruding the piping
  • Editing the NURBS curves
  • Creating the dashboard
  • Blocking out the steering wheel
  • Duplicating steering wheel parts
  • Combining the steering wheel parts
  • Finishing the steering wheel
  • Modeling the shifter
  • Making the flexible shifter guard
  • Modeling the screw head
8. Modeling the Finishing Touches
  • Making the roll bars
  • Using bump maps to create headlight detail
  • Starting the exhaust pipes
  • Making the curved exhaust pipes
  • Modeling the windshield
  • Making the windshield frame
  • Cutting out the gas cap indentation
  • Making the gas cap
  • Making rivets
  • Duplicating rivets along a path
  • Mirroring models: Advanced tips
  • Examining the finished Shelby Cobra
Conclusion
  • Next steps

Taught by

Ryan Kittleson

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