YoVDO

Maya: Camera Techniques

Offered By: LinkedIn Learning

Tags

Maya Courses Cinematography Courses 3d Animation Courses Depth of Field Courses Camera Animation Courses

Course Description

Overview

Learn expert techniques to control and animate Maya cameras and give viewers a window into your 3D world.

Syllabus

Introduction
  • Camera techniques in Maya
  • Using the exercise files
1. Camera Basics
  • Understanding the Maya camera
  • Creating a one-node camera
  • Color settings preferences
  • Controlling wireframe colors with Drawing Overrides
  • Working with orthographic cameras
  • Adding orthographic cameras
  • Reverting camera movements with Undo View Change
  • Using view bookmarks
  • Navigating with specialized camera tools
  • Cropping geometry with clip planes
  • Copying parameters with Attribute Editor presets
2. Composition
  • Conceptualizing renderable cameras
  • Creating a Camera and Aim
  • Using Camera and Aim
  • Precise framing with Resolution Gate
  • Setting display options
  • Duplicating Camera and Aim
  • Composing conventional cinematic framings
  • Adjusting focal length and angle of view
  • Aesthetics of distance and field of view
  • Locking down cameras
3. Simple Camera Animation
  • Problems with animating Camera and Aim position
  • Problems with animating camera rotation
  • Rotating in Gimbal Mode
  • Setting rotate axis order
  • Horizontal movement with pan or truck
  • Animating diagonal translation with a single channel
  • Vertical movement with tilt or pedestal
  • Dolly movement vs. zoom magnification
4. Compound Camera Animation
  • Animating a truck-pan
  • Animating a pedestal-tilt
  • Animating a zolly (zoom-dolly)
  • Rigging and animating a crane shot
  • Animating an aerial shot with Transform Keyframes
  • Adjusting position keys with Editable Motion Trail
  • Automating camera shake with a noise expression
  • Orbiting a subject with a turntable camera
5. Special Effects
  • Creating an image plane
  • Understanding the film back
  • Using aperture and film gate
  • Film offset for two-point perspective
  • Composing an isometric view
  • Projecting a texture from a camera
  • Distance blur with depth of field
  • Animating a rack focus effect
  • Rendering depth of field in Arnold
  • Rendering lens effects with Arnold imagers
6. Non-Linear Editing With the Camera Sequencer
  • Understanding the Camera Sequencer
  • Creating shots in the Camera Sequencer
  • Trimming shots
  • Ripple editing
  • Creating an ubercam
  • Playblasting a sequence
Conclusion
  • Next steps

Taught by

Aaron F. Ross

Related Courses

Basic 3D Animation using Blender
Indian Institute of Technology Bombay via edX
Basic 3D Modeling using Blender
Indian Institute of Technology Bombay via edX
Character Setup and Animation
Unity via Coursera
Creating Cutscenes in Unity
Unity via Coursera
Adobe® After Effects® Creative Cloud® Starter Kit
CreativeLive