Maya: Camera Techniques
Offered By: LinkedIn Learning
Course Description
Overview
Learn expert techniques to control and animate Maya cameras and give viewers a window into your 3D world.
Syllabus
Introduction
- Camera techniques in Maya
- Using the exercise files
- Understanding the Maya camera
- Creating a one-node camera
- Color settings preferences
- Controlling wireframe colors with Drawing Overrides
- Working with orthographic cameras
- Adding orthographic cameras
- Reverting camera movements with Undo View Change
- Using view bookmarks
- Navigating with specialized camera tools
- Cropping geometry with clip planes
- Copying parameters with Attribute Editor presets
- Conceptualizing renderable cameras
- Creating a Camera and Aim
- Using Camera and Aim
- Precise framing with Resolution Gate
- Setting display options
- Duplicating Camera and Aim
- Composing conventional cinematic framings
- Adjusting focal length and angle of view
- Aesthetics of distance and field of view
- Locking down cameras
- Problems with animating Camera and Aim position
- Problems with animating camera rotation
- Rotating in Gimbal Mode
- Setting rotate axis order
- Horizontal movement with pan or truck
- Animating diagonal translation with a single channel
- Vertical movement with tilt or pedestal
- Dolly movement vs. zoom magnification
- Animating a truck-pan
- Animating a pedestal-tilt
- Animating a zolly (zoom-dolly)
- Rigging and animating a crane shot
- Animating an aerial shot with Transform Keyframes
- Adjusting position keys with Editable Motion Trail
- Automating camera shake with a noise expression
- Orbiting a subject with a turntable camera
- Creating an image plane
- Understanding the film back
- Using aperture and film gate
- Film offset for two-point perspective
- Composing an isometric view
- Projecting a texture from a camera
- Distance blur with depth of field
- Animating a rack focus effect
- Rendering depth of field in Arnold
- Rendering lens effects with Arnold imagers
- Understanding the Camera Sequencer
- Creating shots in the Camera Sequencer
- Trimming shots
- Ripple editing
- Creating an ubercam
- Playblasting a sequence
- Next steps
Taught by
Aaron F. Ross
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