Cinematography: Maya
Offered By: LinkedIn Learning
Course Description
Overview
Learn how to expertly control and animate cameras in your Maya projects and give viewers a window into your 3D world.
Syllabus
Introduction
- Welcome
- Using the exercise files
- Working with the perspective viewport camera
- Undoing camera movements
- Using the Zoom tool
- Using the Fly Tool
- Displaying and moving orthographic cameras
- Setting clipping plane attributes
- Hiding the ViewCube
- Using bookmarks for alternative orthographic views
- Creating new preset orthographic views
- The importance of renderable cameras
- Creating a Camera and Aim
- Increasing Locator Scale
- Moving the Camera and Aim
- Enabling the Resolution Gate
- Setting display options
- Creating node presets in the Attribute Editor
- Framing shots
- Adjusting focal length and the field of view
- Locking attributes
- Setting drawing overrides and hiding connectors
- Using a manipulator to set clipping planes
- Understanding the Camera Sequencer
- Creating shots
- Adding image planes
- Moving and trimming shots
- Ripple editing and stretching time
- Creating an ubercam
- Playblasting a sequence
- Choosing the right camera for the job
- Avoiding common pitfalls in camera animation
- Rotating in Gimbal mode
- Setting rotation order in the transform node
- Animating a pan and a truck
- Keying a truck in only one axis
- Animating a tilt and a pedestal
- Animating a dolly and a zoom
- Animating a truck-pan move
- Animating a pedestal-tilt move
- Animating a zolly, or zoom-dolly, move
- Animating a crane shot
- Animating a handheld camera shot
- Animating an aerial shot with an editable motion trail
- Using the default Turntable camera
- Rendering an isometric view
- Projecting a texture from a camera
- Understanding the Film Back
- Emulating a view camera for tilt-shift effects
- Adding distance blur with Depth of Field
- Measuring with the Distance Tool
- Animating a rack-focus effect
- Goodbye
Taught by
Aaron F. Ross
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