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Cinematography: Maya

Offered By: LinkedIn Learning

Tags

Maya Courses Cinematography Courses 3d Animation Courses Camera Control Courses Special Effects Courses Depth of Field Courses Camera Animation Courses

Course Description

Overview

Learn how to expertly control and animate cameras in your Maya projects and give viewers a window into your 3D world.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
1. Viewport Camera Basics
  • Working with the perspective viewport camera
  • Undoing camera movements
  • Using the Zoom tool
  • Using the Fly Tool
  • Displaying and moving orthographic cameras
  • Setting clipping plane attributes
  • Hiding the ViewCube
  • Using bookmarks for alternative orthographic views
  • Creating new preset orthographic views
2. Renderable Camera Basics
  • The importance of renderable cameras
  • Creating a Camera and Aim
  • Increasing Locator Scale
  • Moving the Camera and Aim
  • Enabling the Resolution Gate
  • Setting display options
  • Creating node presets in the Attribute Editor
  • Framing shots
  • Adjusting focal length and the field of view
  • Locking attributes
  • Setting drawing overrides and hiding connectors
  • Using a manipulator to set clipping planes
3. PreVIZ Editing with the Camera Sequencer
  • Understanding the Camera Sequencer
  • Creating shots
  • Adding image planes
  • Moving and trimming shots
  • Ripple editing and stretching time
  • Creating an ubercam
  • Playblasting a sequence
4. Simple Camera Movement
  • Choosing the right camera for the job
  • Avoiding common pitfalls in camera animation
  • Rotating in Gimbal mode
  • Setting rotation order in the transform node
  • Animating a pan and a truck
  • Keying a truck in only one axis
  • Animating a tilt and a pedestal
  • Animating a dolly and a zoom
5. Compound Camera Movement
  • Animating a truck-pan move
  • Animating a pedestal-tilt move
  • Animating a zolly, or zoom-dolly, move
  • Animating a crane shot
  • Animating a handheld camera shot
  • Animating an aerial shot with an editable motion trail
  • Using the default Turntable camera
6. Special Effects
  • Rendering an isometric view
  • Projecting a texture from a camera
  • Understanding the Film Back
  • Emulating a view camera for tilt-shift effects
  • Adding distance blur with Depth of Field
  • Measuring with the Distance Tool
  • Animating a rack-focus effect
Conclusion
  • Goodbye

Taught by

Aaron F. Ross

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