Maya 2025 Essential Training
Offered By: LinkedIn Learning
Course Description
Overview
          Get up and running with the latest version of Maya, the powerful visual effects software that lets you create high-quality 3D models and animations quickly with ease.
        
Syllabus
          Introduction
- Create high-quality 3D models and animations with Maya
 - Maya system requirements
 - Make the most of the exercise files
 - Configuring Maya
 
- Overview of the Maya interface
 - Working with files and Maya projects
 - Navigation in Maya
 - Configuring viewports
 - Using the hotbox and marking menus
 - Configuring workspaces
 - Setting preferences
 - Configuring plug-ins
 
- Selecting objects
 - Using the Move tool
 - Rotating and scaling
 - Manipulating pivots
 - Duplicating objects
 - Understanding the Channel Box
 - Working with the Attribute Editor
 - Maintain accuracy with snapping
 
- Working with the Outliner
 - Creating hierarchies
 - Grouping objects
 - Creating layers
 - Hiding and showing objects
 
- Creating polygonal objects
 - Selecting polygonal components
 - Using the Modeling Toolkit
 - Component tags
 - Using brush tools to sculpt meshes
 
- Setting up a reference
 - Modeling against a reference
 - Using the Extrude tools
 - Smart Extrude
 - Working with edge loops
 - Bevel tools
 - Combine and Separate
 - Object history
 
- Object deformers
 - Mirroring and merging components
 - Smoothing surfaces
 - Working with subdivision surfaces
 - Boolean tools
 
- Creating curves
 - Modifying curves
 - Extruding along a path
 
- Basics of Maya rendering
 - Standard surface materials
 - Opacity and refraction
 - Creating and applying maps
 - Using bitmaps as textures
 - Working with the Hypershade window
 - Use Substance materials
 
- Apply multiple materials to objects
 - UV mapping polygonal objects
 - Understanding the UV Editor
 - Fine-tuning UVs
 
- Render settings
 - Add and control light
 - Arnold light types
 - Image-based lightning and skydomes
 - Using objects and lights
 - Adding cameras
 - Adding depth of field in Arnold
 - Creating motion blur in Arnold
 - Render view and final output
 
- Understanding the animation interface
 - Animating objects using Set Key
 - Modifying keys on the Timeline
 - Modifying keys in the Graph Editor
 - Using the Dope Sheet
 - Creating animation cycles
 - Animating objects along spline paths
 - Visualizing animation
 - Time slider bookmarks
 - Draw on screen with Blue Pencil
 
- Working with standard formats
 - Setting up USD stages
 - Creating variations in USD
 
- Next steps
 
Taught by
George Maestri
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