Maya 2025 Essential Training
Offered By: LinkedIn Learning
Course Description
Overview
Get up and running with the latest version of Maya, the powerful visual effects software that lets you create high-quality 3D models and animations quickly with ease.
Syllabus
Introduction
- Create high-quality 3D models and animations with Maya
- Maya system requirements
- Make the most of the exercise files
- Configuring Maya
- Overview of the Maya interface
- Working with files and Maya projects
- Navigation in Maya
- Configuring viewports
- Using the hotbox and marking menus
- Configuring workspaces
- Setting preferences
- Configuring plug-ins
- Selecting objects
- Using the Move tool
- Rotating and scaling
- Manipulating pivots
- Duplicating objects
- Understanding the Channel Box
- Working with the Attribute Editor
- Maintain accuracy with snapping
- Working with the Outliner
- Creating hierarchies
- Grouping objects
- Creating layers
- Hiding and showing objects
- Creating polygonal objects
- Selecting polygonal components
- Using the Modeling Toolkit
- Component tags
- Using brush tools to sculpt meshes
- Setting up a reference
- Modeling against a reference
- Using the Extrude tools
- Smart Extrude
- Working with edge loops
- Bevel tools
- Combine and Separate
- Object history
- Object deformers
- Mirroring and merging components
- Smoothing surfaces
- Working with subdivision surfaces
- Boolean tools
- Creating curves
- Modifying curves
- Extruding along a path
- Basics of Maya rendering
- Standard surface materials
- Opacity and refraction
- Creating and applying maps
- Using bitmaps as textures
- Working with the Hypershade window
- Use Substance materials
- Apply multiple materials to objects
- UV mapping polygonal objects
- Understanding the UV Editor
- Fine-tuning UVs
- Render settings
- Add and control light
- Arnold light types
- Image-based lightning and skydomes
- Using objects and lights
- Adding cameras
- Adding depth of field in Arnold
- Creating motion blur in Arnold
- Render view and final output
- Understanding the animation interface
- Animating objects using Set Key
- Modifying keys on the Timeline
- Modifying keys in the Graph Editor
- Using the Dope Sheet
- Creating animation cycles
- Animating objects along spline paths
- Visualizing animation
- Time slider bookmarks
- Draw on screen with Blue Pencil
- Working with standard formats
- Setting up USD stages
- Creating variations in USD
- Next steps
Taught by
George Maestri
Related Courses
Character Design for Video GamesCalifornia Institute of the Arts via Coursera Explore Animation
National Film and Television School via FutureLearn Basic 3D Modeling using Blender
Indian Institute of Technology Bombay via edX Basic 3D Animation using Blender
Indian Institute of Technology Bombay via edX Creating Cutscenes in Unity
Unity via Coursera