3ds Max: Substance to Arnold
Offered By: LinkedIn Learning
Course Description
Overview
Learn about the Allegorithmic substance-based toolset along with the Arnold renderer in 3ds Max. Explore workflow requirements for the Substance Bitmap2Material and Designer apps.
Syllabus
Introduction
- Welcome
- What you should know
- Exercise files
- The 3ds Max project folder
- A word on gamma and units
- How scenes are set up
- 3ds Max bugs that you may need to work around
- What are substances and why use them?
- The substance toolset
- Choosing your workflow mode
- Using substance files in 3ds Max
- The substance settings dialogue
- Using the 3ds Max asset library
- Loading the Bitmap2Material node
- Setting up the Bitmap2Material node
- Building up your material
- Swapping out the bitmaps
- Creating bitmap output files
- An overview of your material
- Metal, rough to spec, and gloss conversion for Arnold v4
- Exporting a substance
- Using a substance with Arnold
- Improving your substance results
- Augmenting a substance using Max nodes
- Resolution tweak
- Plugin features
- Exporting map types
- Using EXR maps in Arnold
- Using 8-bit maps in Arnold
- Setting up a custom output
- An overview of your material
- Exporting your map types
- Exporting PSD files
- Using the EXRs in Arnold
- Using the PSD file
- Final render settings
- Next steps
Taught by
Brian Bradley
Related Courses
工程圖學 3D CADNational Taiwan University via Coursera 3D CAD Fundamental
National Taiwan University via Coursera 3D Model Creation with Autodesk Fusion 360
Autodesk via Coursera Создание 3D-моделей объектов на основе цифровых фотоснимков
Saint Petersburg State University via Coursera Design Computing: 3D Modeling in Rhinoceros with Python/Rhinoscript
University of Michigan via Coursera