3ds Max: Substance to Arnold
Offered By: LinkedIn Learning
Course Description
Overview
Learn about the Allegorithmic substance-based toolset along with the Arnold renderer in 3ds Max. Explore workflow requirements for the Substance Bitmap2Material and Designer apps.
Syllabus
Introduction
- Welcome
- What you should know
- Exercise files
- The 3ds Max project folder
- A word on gamma and units
- How scenes are set up
- 3ds Max bugs that you may need to work around
- What are substances and why use them?
- The substance toolset
- Choosing your workflow mode
- Using substance files in 3ds Max
- The substanceĀ settings dialogue
- Using the 3ds Max asset library
- Loading the Bitmap2Material node
- Setting up the Bitmap2Material node
- Building up your material
- Swapping out the bitmaps
- Creating bitmap output files
- An overview of your material
- Metal, rough to spec, and gloss conversion for Arnold v4
- Exporting a substance
- Using a substance with Arnold
- Improving your substance results
- Augmenting a substance using Max nodes
- Resolution tweak
- Plugin features
- Exporting map types
- Using EXR maps in Arnold
- Using 8-bit maps in Arnold
- Setting up a custom output
- An overview of your material
- Exporting your map types
- Exporting PSD files
- Using the EXRs in Arnold
- Using the PSD file
- Final render settings
- Next steps
Taught by
Brian Bradley
Related Courses
3ds Max: Rendering with ArnoldLinkedIn Learning Maya and Arnold: Architectural Materials
LinkedIn Learning Maya: Rendering in Arnold 6
LinkedIn Learning 3ds Max: Medical Product Visualization with Arnold
LinkedIn Learning 3ds Max: Rendering with Arnold (2017)
LinkedIn Learning