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3ds Max: Substance to Arnold

Offered By: LinkedIn Learning

Tags

Autodesk 3ds Max Courses Material Design Courses Autodesk Arnold Courses 3d Modeling Courses Texturing Courses

Course Description

Overview

Learn about the Allegorithmic substance-based toolset along with the Arnold renderer in 3ds Max. Explore workflow requirements for the Substance Bitmap2Material and Designer apps.

Syllabus

Introduction
  • Welcome
  • What you should know
  • Exercise files
  • The 3ds Max project folder
  • A word on gamma and units
  • How scenes are set up
  • 3ds Max bugs that you may need to work around
1. An Overview of the Substance Toolset
  • What are substances and why use them?
  • The substance toolset
  • Choosing your workflow mode
  • Using substance files in 3ds Max
  • The substance settings dialogue
  • Using the 3ds Max asset library
2. Using Bitmap2Material inside 3ds Max
  • Loading the Bitmap2Material node
  • Setting up the Bitmap2Material node
  • Building up your material
  • Swapping out the bitmaps
  • Creating bitmap output files
3. Working with Substances from the Designer Application
  • An overview of your material
  • Metal, rough to spec, and gloss conversion for Arnold v4
  • Exporting a substance
  • Using a substance with Arnold
  • Improving your substance results
  • Augmenting a substance using Max nodes
  • Resolution tweak
  • Plugin features
4. Working with Maps from the Designer Application
  • Exporting map types
  • Using EXR maps in Arnold
  • Using 8-bit maps in Arnold
  • Setting up a custom output
5. Working with Maps from the Painter Application
  • An overview of your material
  • Exporting your map types
  • Exporting PSD files
  • Using the EXRs in Arnold
  • Using the PSD file
  • Final render settings
Conclusion
  • Next steps

Taught by

Brian Bradley

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