Valve developers discuss Portal problems - CS50's Intro to Game Development
Offered By: freeCodeCamp
Course Description
Overview
Syllabus
) Introduction.
) What is a Portal?.
) Rendering.
) Texture vs Stencil Tradeoffs.
) Rendering Using Stencils.
) Duplicate Models.
) Clip Planes.
) Banana Juice.
) Recursion.
) Third Person Gotchas.
) Pixel Queries.
) Design.
) Prototyping in 2D.
) Training Basics.
) Portal Funnels.
) Aerial Faith Plates.
) Trigger Catapult.
) Portal Highlight.
) Portal Placement Helper.
) Fun Over Accurate Physics.
) Gels.
) Portal Gel.
) Cutting Sticky Gel.
) Cutting Portal Through Portal.
) Cutting Double Flings.
) Energy Ball To Laser.
) Combining Elements.
) Laser Introduction.
) Laser Saturation.
) Laser Graduation.
) Laser Combination.
) Physics.
) Volumes, Vectors, and Planes.
) Carving Holes.
) Collision Lists.
) Shadow Clones.
) Q&A.
) Reduce Rendering Frustum.
) In Conclusion.
Taught by
freeCodeCamp.org
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