YoVDO

Create Simple Enemy Behaviour with C# in Unity (Intro to AI)

Offered By: Coursera Project Network via Coursera

Tags

Unity Courses Artificial Intelligence Courses Game Development Courses C# Courses Behavior Trees Courses

Course Description

Overview

In this one-hour, project-based course, you'll learn how to create a simple enemy behavior tree. You'll learn how to make your enemy characters patrol an area, chase a player in range and attack when it's close enough for melee. You will be able to easily expand the behavior system we create, to add your own conditional behaviors. To build a behavior tree, this guided project will use and expand upon the following Unity concepts: - Transform-based movement - Rigidbody collisions and triggers - Interfaces - Events Consider this guided project to be a "capstone" project for beginners. If you can comfortably complete this course, understand all concepts presented and can reproduce them in your own projects, then congratulations! You have officially graduated to "Intermediate!"

Syllabus

  • Project Overview
    • In this one-hour, project-based course, you'll learn how to create a simple enemy behavior tree. You'll learn how to make your enemy characters patrol an area, chase a player in range and attack when it's close enough for melee. You will be able to easily expand the behavior system we create, to add your own conditional behaviors.

Taught by

Edward Falzon

Related Courses

The Beginner's Guide to Artificial Intelligence (Unity 2022)
Udemy
Practical guide to AI in Unity
Udemy
Creación de Videojuegos en Unreal Engine para principiantes
Udemy
Unreal Engine AI with Behavior Trees
Unreal Engine via YouTube
Make It Fast - Simultaneous AI Actions in Gears Tactics - Unreal Fest Online 2020
Unreal Engine via YouTube