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Hardware Sprites on the Commander X16 - Lesson 3

Offered By: ChibiAkumas via YouTube

Tags

Retro Computing Courses Game Development Courses 8-bit Computing Courses

Course Description

Overview

Explore hardware sprite capabilities on the Commander X16 in this 25-minute video tutorial. Learn to implement sprites ranging from 8x8 to 64x64 pixels, utilizing 16 or 256 colors, with the ability to display up to 128 sprites onscreen simultaneously. Dive into sprite data, setup procedures, and essential code implementation. Gain hands-on experience with hardware spike techniques and discover how to bring your sprites to life. Access complementary text lessons and source code from the provided website link for a comprehensive learning experience.

Syllabus

Introduction
Sprite Data
Setup
Code
Hardware Spike
Sprite Code


Taught by

ChibiAkumas

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