X-TREME Baseball Head 3D Modeling Techniques - Part 1
Offered By: Michael Pavlovich via YouTube
Course Description
Overview
Dive into an extensive livestream tutorial on advanced 3D modeling techniques for creating a hyper-detailed baseball head. Learn to utilize ZBrush tools like ZRemesher, ZModeler, and IMM for intricate stitching. Explore the creation of VDM alphas, custom interfaces, and the differences between Nanomesh and MicroPoly. Follow along as the instructor demonstrates rock creation, implements Unreal Engine Quixel Bridge rocks, and sculpts a baseball face using VDM alpha brushes. Discover techniques for modeling a baseball bat, crafting skulls and teeth, and adding dynamic impact wrinkles. Access additional resources, including a rocks document and related video content, to enhance your 3D modeling skills.
Syllabus
- Intro
- Spotlight Reference
- Spotlight Painting
- XTractor Brush Stitches
- Polish Polygroup Borders
- ZRemesher
- Smooth Polygroup Brush
- Custom Interface
- Nanomesh vs MicroPoly
- Stitch IMM
- Nanomesh Stitches
- Seam Line
- Rock Creation
- Unreal Engine Quixel Bridge Rocks
- Baseball Face with VDM Alpha Brushes
- Baseball Bat
- Skull and Teeth
- Dynamic Impact Wrinkles
Taught by
Michael Pavlovich
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