Writing Games in Very Modern C++
Offered By: ACCU Conference via YouTube
Course Description
Overview
Explore game development using modern C++ in this ACCU 2017 conference talk. Dive into the potential of SG13 subgroup's proposed 2D graphics API for the C++ standard, comparing it to existing libraries like OpenGL and DirectX. Learn about the evolution of computer games, from Spacewar to modern consoles, and understand the challenges of graphics and porting. Witness live game development as the speaker demonstrates creating a game using only standard C++. Discover how this new API could revolutionize C++ education and make game development more accessible to learners of all ages. Gain insights into physics objects, update loops, and input handling for game creation.
Syllabus
Introduction
Games are a huge lottery
The first computer game
Spacewar
Nolan Bushnell
Gunfight
Home Computer
Consoles
Graphics
Porting
OpenGL
SG13 HMI
FX2D
Path Buffer
Physics Objects
Update Asteroids
Zero Degrees
Constraints
Criticism
Constants
controllable physics
ship class
input
keys
Taught by
ACCU Conference
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