Wearables in the Wild - Exploring and Exploiting New Opportunities for Great Mobile User Experiences
Offered By: GOTO Conferences via YouTube
Course Description
Overview
Syllabus
Intro
The Hype
Who is Kasper
About Leaf Castle
Examples
Different perspectives
Academic career
Who are you
Outline
Wearables
Beecham Research
Google Glass
What has changed
Does it allow user interaction
Whats in the market
Apple Watch
Invisible Computing
Ecosystem
Intimacy
Money talks
Market drivers
Hype cycle
Hype
Graph
Military
Killer apps
My experiences
What is it like to wear
First impression
Glass
Apps
The cost
The killer application of wearables
Calm mobile experiences
Context
Context Map
Context Aware
Location
Phone
Downsides
Lollipop
Mindfulness
Smart Services
Less is More
Where
Design Guidelines
Interactions
Messages
Timeline
Gestures
Notifications
Timer
Immersion
Speech
Save Spot
Design for Speech
Speech Recognition
Summary
Donts
Things to do
Unanswered questions
Alan Turing quote
Extra research
Evaluate the app
Speech in public
Social context
iOS platform
Smart Watch
Connectivity
Body
Battery
Charging
Taught by
GOTO Conferences
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