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Recreating the BTs from Death Stranding in Unity - Splines & SDFs

Offered By: Unity via YouTube

Tags

Unity Courses Game Development Courses Visual Effects Courses

Course Description

Overview

Dive into an extensive tutorial on advanced Visual Effects Graph techniques in Unity, focusing on recreating the Beached Things (BTs) from Death Stranding. Learn to manipulate particles using splines to create a storm of fast food and employ Sine Distance Fields (SDFs) for environment effects that avoid obstacles. Explore real-world examples of splines and SDFs in games, and discover how to combine these techniques to achieve complex visual effects. Follow along as the hosts guide you through each step, from basic concepts to the final recreation of the iconic BTs, in this nearly two-hour long, hands-on learning experience.

Syllabus

Intro
What we'll be learning
Intro to Splines and SDFs
Food Tornado with Splines!
Examples of Splines being used in games
How to make VFX with Splines
Getting into Sine Distance Fields
Examples of SDFs in games
How to make SDF VFX
Making the BTs from Death Stranding both techniques


Taught by

Unity

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