Warhammer 40k Ultramarine Model and Base Creation - Part 1
Offered By: Michael Pavlovich via YouTube
Course Description
Overview
Dive into a comprehensive 3D modeling tutorial focused on creating a Warhammer 40k Ultramarine model and base. Learn essential techniques including CAD size setup, model cleanup, precise measuring, leg creation, and various retopology methods using ZModeler, Topology Brush, and ZSpheres. Explore advanced concepts like splitting concept meshes, working with Fusion 360, and crafting intricate base terrain. Master custom brush creation for skeletons and rocks, implement Fibermesh for realistic grass, and apply Brick Noise for added detail. Finish by perfecting your model with expert Polypaint techniques for both terrain and adjustments.
Syllabus
- Intro
- CAD size setup
- Cleaning up CAD models
- Measuring with Transpose
- Leg Creation
- Subtool Versions
- ZModeler Simple Objects
- ZModeler Brush Hotkeys
- ZModeler Retopologize
- Topology Brush Retopology
- ZSphere Retopology
- Splitting Concept Meshes
- Fusion 360
- Base Terrain
- Custom Skeleton Brush
- Fibermesh Grass
- Custom Rock Brush
- Brick Noise
- Polypaint Terrain
- Polypaint Adjust
Taught by
Michael Pavlovich
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