Vulkan Lecture Series
Offered By: YouTube
Course Description
Overview
Dive into a comprehensive lecture series on Vulkan, covering essential topics for graphics programming. Begin with the fundamentals of Vulkan development, then explore swap chain setup and presentation modes. Learn to utilize buffers and images in Vulkan shaders, submit work to devices and GPUs, and understand the intricacies of graphics, compute, and ray tracing pipelines. Delve into real-time ray tracing techniques, and master Vulkan synchronization concepts including fences, semaphores, and barriers. Through seven in-depth episodes, gain a solid foundation in Vulkan programming and advanced rendering techniques.
Syllabus
Vulkan Essentials | "First Steps as Vulkan Developer" | Vulkan Lecture Series, Episode 1 | ECG 2021.
Swap Chain | "Presentation Modes and Swap Chain Setup in Vulkan" | Vulkan Lecture Series, Episode 2.
Resources & Descriptors | "Use Buffers and Images in Vulkan Shaders" | Vulkan Lecture Series, Ep. 3.
Commands and Command Buffers | "Submit Work to a Device/GPU" | Vulkan Lecture Series, Episode 4.
Pipelines and Stages | "Inside Graphics, Compute, Ray Tracing Pipes" | Vulkan Lecture Series, Ep. 5.
Real-Time Ray Tracing | "RTX ON in Vulkan" | Vulkan Lecture Series Ep. 6, Real-Time Rendering Course.
Vulkan Synchronization | "Understand Fences, Semaphores, Barriers,..." | Vulkan Lecture Series Ep. 7.
Taught by
Computer Graphics at TU Wien
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