Solving Two-Player Games under Progress Assumptions
Offered By: ACM SIGPLAN via YouTube
Course Description
Overview
Explore the complexities of solving infinite two-player games over finite graphs under various progress assumptions in this 19-minute conference talk from VMCAI'24. Delve into the problem of augmented games, where a game graph G, temporal specification Φ, and temporal assumption ψ are considered. Examine how winning an augmented game (G,Φ,ψ) equates to winning the standard game (G,ψ → Φ). Investigate whether solving augmented games (G,Φ,ψ) falls within the same complexity class as solving standard games (G,Φ), focusing on reachability and parity games. Analyze specific classes of progress assumptions motivated by cyber-physical system (CPS) design, and understand their impact on worst-case time complexity. Gain insights into the development of efficient solution algorithms for augmented two-player games, paving the way for advancements in CPS design and game theory.
Syllabus
[VMCAI'24] Solving Two-Player Games under Progress Assumptions
Taught by
ACM SIGPLAN
Related Courses
Cyber-Physical SystemsUniversity of California, Berkeley via edX Web Connectivity and Security in Embedded Systems
EIT Digital via Coursera Industry 4.0: How to Revolutionize your Business
Hong Kong Polytechnic University via edX Cyber-Physical Systems: Modeling and Simulation
University of California, Santa Cruz via Coursera Cyber-Physical Systems Design & Analysis
Georgia Institute of Technology via Udacity