YoVDO

Implementation of a Multithreaded Compile-Time ECS in C++14

Offered By: CppNow via YouTube

Tags

C++Now Courses Parallel Computing Courses Application Architecture Courses Multithreading Courses Metaprogramming Courses

Course Description

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Explore the implementation of a multithreaded compile-time Entity Component System (ECS) in C++14 through this CppNow conference talk. Dive into an alternative approach to game and application architecture design that separates data from logic, promoting code reusability and efficiency. Learn how to leverage modern C++14 features and advanced metaprogramming techniques to create a user-friendly, compile-time multithreaded component-based entity system library. Discover how to achieve intuitive syntax and cost-free abstractions while utilizing compile-time knowledge to optimize parallel computations and efficient component storage. Access accompanying slides for a comprehensive understanding of this innovative approach to ECS design in C++14.

Syllabus

Vittorio Romeo: Implementation of a multithreaded compile-time ECS in C++14


Taught by

CppNow

Related Courses

Distributed Programming in Java
Rice University via Coursera
Основы разработки на C++: красный пояс
Moscow Institute of Physics and Technology via Coursera
Многопоточность
Moscow Institute of Physics and Technology via Coursera
LAFF-On Programming for High Performance
The University of Texas at Austin via edX
Android-разработка: основы, многопоточность, архитектура
Moscow Institute of Physics and Technology via Coursera