Virtual Insanity - Meta AI on Assassin's Creed - Origins
Offered By: GDC via YouTube
Course Description
Overview
Explore the intricate world of Meta AI in Assassin's Creed: Origins through this 42-minute GDC session from 2018. Delve into Ubisoft developer Charles Lefebvre's insights on creating a sophisticated AI system that manages both virtual and real objects, handles formations and conflicts, integrates with mission structures, and maintains persistent inventories. Gain valuable knowledge about advanced game development techniques and the complexities of designing AI for open-world games. Learn how these innovative approaches contribute to creating a more immersive and dynamic gaming experience in the acclaimed Assassin's Creed franchise.
Syllabus
Virtual Insanity: Meta AI on Assassin's Creed: Origins
Taught by
GDC
Related Courses
Creative Programming for Digital Media & Mobile AppsUniversity of London International Programmes via Coursera Online Games: Literature, New Media, and Narrative
Vanderbilt University via Coursera Game Design Concepts
Canvas Network General Game Playing
Stanford University via Coursera Program Arcade Games - Learn Computer Science
Independent