Virtual Beings and Simulated Worlds
Offered By: Building the Metaverse via YouTube
Course Description
Overview
Explore the concept of virtual beings and simulated worlds in this 41-minute conversation with Edward Saatchi, CEO of Fable Simulation. Delve into the vision of digital characters that not only converse but also act within virtual environments, forming communities and creating new art forms. Discover the potential of agent AIs, the shift from conversational to action-oriented characters, and their integration into live games and immersive experiences. Learn about the inspiration drawn from science fiction, such as the Culture series and Star Trek's Holodeck. Gain insights into topics like AI communities, NPCs with virtual lives, immersive simulation, gamers building virtual beings, AI as independent creators, sentient AI, and the birth of new art forms resulting from generative AI.
Syllabus
Introduction: "Ten Million AIs in the Virtual World"
What is a Virtual Being?
Communities of AI Beings
Lucy and Code Miko playing together
NPCs with virtual lives; Ultima series
Immersive Simulation & Theater
Can Gamers Build Virtual Beings?
Playing Games with Virtual Beings
From Conversations to Actions
Virtual Beings as Independent Creators
Sentient AI Beings
Virtual Beings that Learn About You
Behaviors, not Conversations
Culture DAO
In-Game Generative AI
Local vs. Cloud Compute AI
Birth of a New Art Form
The Holodeck
Taught by
Building the Metaverse
Related Courses
Introduction to Artificial IntelligenceStanford University via Udacity Probabilistic Graphical Models 1: Representation
Stanford University via Coursera Artificial Intelligence for Robotics
Stanford University via Udacity Computer Vision: The Fundamentals
University of California, Berkeley via Coursera Learning from Data (Introductory Machine Learning course)
California Institute of Technology via Independent