Vehicle Feel Masterclass - Balancing Arcade Accessibility with Simulation Depth
Offered By: GDC via YouTube
Course Description
Overview
Explore principles of video game vehicle design applicable to diverse vehicles from racecars to X-Wings in this 2018 GDC talk by Criterion Games' Matthew Harris. Delve into the art of balancing arcade accessibility with simulation depth to create engaging vehicle experiences. Learn techniques for crafting vehicle feel that enhances gameplay across various genres and platforms. Gain insights into designing intuitive controls, realistic physics, and satisfying feedback mechanisms that cater to both casual and hardcore players. Discover strategies for optimizing vehicle performance, handling, and customization options to maximize player enjoyment and replayability.
Syllabus
Vehicle Feel Masterclass: Balancing Arcade Accessibility with Simulation Depth
Taught by
GDC
Related Courses
An Introduction to Interactive Programming in Python (Part 1)Rice University via Coursera How to Program Games: Tile Classics in JS for HTML5 Canvas
Udemy Come creare un videogioco Arcade (PC, Android, iOS, Html 5)
Udemy The Art of Doing: Video Game Basics with Python and Pygame
Udemy History of Game Design: Prehistory to the late 1980s
LaSalle College via edX