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Unreal Engine and Kinect Integration for Immersive Experiences

Offered By: The Interactive & Immersive HQ via YouTube

Tags

Unreal Engine Courses Particle Systems Courses Niagara Courses TouchDesigner Courses

Course Description

Overview

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Explore the integration of Unreal Engine and Kinect for creating immersive experiences in this comprehensive 50-minute video tutorial. Learn how to leverage Unreal Engine's real-time 3D graphics capabilities and connectivity options to build interactive projects. Follow along as Jack DiLaura guides you through the process of setting up a project that combines Unreal Engine, Kinect, and TouchDesigner. Discover how to use TouchDesigner to capture control channels from the Kinect and transmit them as OSC messages to Unreal Engine. Dive into Unreal Engine to configure Niagara particle systems, implement a cinematic camera, and create blueprints for routing OSC messages to manipulate object positions within the scene. Gain hands-on experience with essential techniques such as channel renaming, filtering, collision setup, player controller implementation, and OSC message parsing. By the end of this tutorial, you'll have the skills to create immersive, interactive experiences using Unreal Engine and Kinect, applicable to fields like broadcast, live events, and virtual production.

Syllabus

- Connecting Connect V2 to Unreal Engine
- Renaming Channels and Filtering
- Setting Up a New Project in Unreal
- Installing the Virtual Camera Plugin
- Changing System Parameters
- Adding Collisions
- Adding the Cinematic Camera Actor to the Project
- Adding Player Controller
- Setting Up Camera Views and Particle Systems
- Adding OSC Control to Objects in Unreal Engine
- Parsing OSC messages and adjusting positions
- Setting up the Niagara systems
- More TouchDesigner and Immersive Content


Taught by

The Interactive & Immersive HQ

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