Understanding Player Controllers in Unreal Engine 5 for Immersive Developers
Offered By: The Interactive & Immersive HQ via YouTube
Course Description
Overview
Dive into a 15-minute video tutorial exploring the concept of Player Controllers in Unreal Engine 5 for immersive developers. Learn from Conner Torres of Dotware Games and Elburz Sorkhabi as they break down this essential game development concept. Understand why Player Controllers exist, their purpose, and how to integrate them effectively into your project pipeline. Discover techniques for detecting user input devices, changing game icons, and leveraging the power of Blueprints. Gain insights into higher-level concepts in game development and learn how to modify properties in Unreal Engine. Perfect for developers transitioning from TouchDesigner, Notch, or similar immersive media applications to Unreal Engine 5.
Syllabus
- Introduction with Connor from Dotware Games
- Understanding Player Controllers in Unreal Engine
- Detecting User Input Devices and Changing Game Icons
- The Power of Blueprints in TouchDesigner
- The Purpose of Higher Level Concepts
- Changing Properties in Unreal Engine
- More TouchDesigner and Immersive Content
Taught by
The Interactive & Immersive HQ
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Independent