Unity for the Enterprise Developer
Offered By: NDC Conferences via YouTube
Course Description
Overview
Explore the world of Unity game development from an enterprise developer's perspective in this comprehensive 56-minute conference talk. Dive into the fundamentals of Unity, including game objects, physics, and C# scripting for animation and interactivity. Learn how Unity projects differ from traditional enterprise C# projects, covering project structure, C# language versions, available libraries and packages, and source control considerations. Gain insights into Unity's building blocks, asset management, serialization, and the MonoBehaviour scripting system. Discover the nuances of Unity's project files, magic folders, and platform-specific considerations. Understand how Unity supports various platforms, debugging devices, and its evolving architecture. Perfect for C# developers looking to transition into game development, virtual reality, or interactive media creation using the popular Unity platform.
Syllabus
Intro
Game engine
Lots of reasons to try it...
Stating the obvious
Building blocks
Game objects
Prefabs
Types of asset
Asset store
Serialisation
Asset database
Meta files
Why is it "scripting"?!
MonoBehaviour
Event functions
Serialised fields
Other script components
Libraries
Packages
Project files
Magic folders
Everything always targets the Editor
Unity version
Mono version
Target runtime version
C# versions
Building standalone players
How does Unity support a new platform?
Debugging devices
New architecture
Taught by
NDC Conferences
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