New Addressable Asset System for Speed and Performance
Offered By: Unity via YouTube
Course Description
Overview
Explore Unity's new Addressable Asset system in this 55-minute conference talk from Unite Berlin 2018. Discover how to streamline game asset management, optimize project workflows, and enhance performance. Learn about asset references, groups, and code implementation, as well as how to convert existing assets and utilize the system in Play Mode. Gain insights into replacing built-in data providers, handling image references, and improving overall performance. Presented by Stephen Palmer and Bill Ramsour, this talk covers key takeaways and addresses common challenges in game development asset management.
Syllabus
Intro
Overview
Asset Reference
Groups
Code
Play Mode
Converting Assets
Key takeaways
Questions
Replacing builtin data
Providers
Image references
Performance
Taught by
Unity
Tags
Related Courses
Creative Programming for Digital Media & Mobile AppsUniversity of London International Programmes via Coursera Online Games: Literature, New Media, and Narrative
Vanderbilt University via Coursera Game Design Concepts
Canvas Network General Game Playing
Stanford University via Coursera Program Arcade Games - Learn Computer Science
Independent