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Book of the Dead - Environmental Design Techniques for Photo-Real Worldbuilding

Offered By: Unity via YouTube

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Unite Courses Game Development Courses Unity Courses Photogrammetry Courses Post-Processing Courses

Course Description

Overview

Explore environmental design techniques for photo-real worldbuilding in this Unity conference talk from Unite Berlin 2018. Delve into the process of creating a realistic forest setting with high detail, supporting crucial story beats. Learn about asset creation and placement, lighting, and rendering techniques used by Unity's demo team. Discover the power of photogrammetry and post-processing volumes in achieving photorealism. Follow the journey from capturing project photos to preparing geometry, textures, and trees. Gain insights into level preparation, illusion culling, tree lighting, and atmospheric scattering. Understand the implementation of the HD Render Pipeline and area volumes for enhanced visuals. Explore optimization techniques and access additional resources on the Unity website to further your knowledge in creating immersive, photo-realistic environments.

Syllabus

Trailer
Introduction
Presentation Overview
Project Overview
Power Assets
Source Power Assets
Quickcell Assets
Asset Store
Photogrammetry
Capture the project
Photos
Geometry
Cliff
Stump
Textures
Tree
Playing around
Wind Exploration
Preparing the Level
Illusion Culling
Legacy Terrain
Removing Layers
Tree Collision
Light
Debug View
Tree Lighting
Post Processing
Atmospheric Scattering
HD Render Pipeline
Area Volumes
Optimization
More information
Unity website


Taught by

Unity

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