Building Believable Characters in VR
Offered By: Unity via YouTube
Course Description
Overview
Explore techniques for creating immersive VR characters in this 23-minute Unity conference talk from Unite Austin 2017. Discover Owlchemy Labs' approach to bringing Rick and Morty: Virtual Rick-ality to life, focusing on player movement considerations, character placement, and interactive responses. Learn about the pipeline for character development, including sculpting, rigging, and custom controls. Delve into facial animation techniques, pupil movements, and speaking mechanics. Examine the implementation of character controllers, quantized animation, and effective player interaction. Gain insights into common challenges faced during development and see how all elements come together to create believable VR characters.
Syllabus
Intro
Goals
Pipeline
Playspace
Characters
Sculpting
Rigging
Custom Controls
Facial Animation
Pupils
Looking and Pointing
Speaking
Character Controller
Quantized Animation
Player Interaction
Example Issue we Faced
All together!
Thank you!! Questions?
Taught by
Unity
Tags
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